Flagship case study · 2026

Buckshot Roulette

The flagship — a board-game adaptation of the Steam game, designed, illustrated, modeled, and 3D printed.

  • Game design
  • Illustrator
  • Maya
  • Resin printing
Buckshot Roulette — the full game laid out on a table mid-play

Buckshot Roulette is the board game I’m proudest of. It’s a tabletop version of the video game Buckshot Roulette by Mike Klubnika, and it’s the one project where I did everything myself — the game design, the cards and mats, the 3D modeling, and the 3D printing.

The premise

It’s a game of Russian roulette. A toy shotgun is loaded with five shells — some live, some blank — and at the start of each round you roll dice to decide how many of each. They go in in an order nobody knows. The original is a video game; I wanted to take that tension off the screen and onto a table.

How it plays

Players sit in a circle and pass the shotgun around. On your turn you pick a target — another player or yourself — and call whether the chambered shell is live or blank. Shoot a blank at yourself and you get another turn. Gadget cards give you ways to shift the odds (the saw, cuffs, magnifying glass, beer, and cigarettes — each does what its card shows). You earn money by shooting other players for their charges and by knocking them out of the round. Discarding a gadget card costs you money.

No toy shotgun on hand? I also made live and blank shell cards — shuffle them onto the center mat and it plays the same way.

Graphic design

I designed all the cards and mats myself, in the style of the game instead of copying it. The player mat has its own sections — gadgets, money, discard, and a bounty area for charges — laid out to read clearly across the table. The mats are my own design.

3D modeling and printing

The shotgun in the middle of the table is a toy I bought online — it’s the prop the game is built around. The item pieces and trackers that go with it are mine: I modeled them in Maya and resin-printed them myself.

Why it’s here

Buckshot Roulette is the clearest example of how I work. I took a game off a screen and built it into something real you can sit down and play — rules, art, and pieces, start to finish.

Digital → physical

The GADGET player mat, from the flat printable design to the printed mats on the table. Drag the handle to wipe between them.

The printed GADGET mats laid out on the table Printed
The GADGET player-mat design — the printable artwork Design